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Course Details |
Fees and Dates
| Offered By: |
School of Art |
| Academic Career: |
Graduate Coursework |
| Course Subject: |
Digital Art |
| Offered in: |
First Semester, 2010 |
| Unit Value: |
6 units |
| Course Description: |
This is an intermediate course in 3D animation using Alias Maya software. It is intended to give the student an overview of basic animation principles and stage craft techniques as they are applied in 3D animation. Students explore timing, weighting, staging and other animation fundamentals. Stage design and lighting will also be explored in the context of 3D animation production. A theory component explores the production of 3D animation in a new media arts context.
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| Indicative Assessment: |
Proposed Assessment: Assessment is by a series of assignments and a final presentation of the major project to the assessment panel
Assignments (50%), Major Project (50%)
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| Workload: |
All sessions take place in a computer laboratory:
3 hours of seminar / studio practice per week
Students are expected to do at least an extra 4 hours of independent studio practice each week |
| Course Classification(s): |
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| Areas of Interest: |
Digital Arts |
| Preliminary Reading: |
- Maestri, George. Digital Character Animation 2, volume 2, New Riders, 2001.
- Jaejin, Choi. Maya Character Animation, Sybex, 2002.
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| Academic Contact: |
Lucien Leon |
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