<?xml version="1.0" encoding="UTF-8"?>
<course>
  <academic-career-val type="integer">1</academic-career-val>
  <assumed-knowledge-and-required-skills></assumed-knowledge-and-required-skills>
  <available-through-customised-graduate-programs type="integer" nil="true"></available-through-customised-graduate-programs>
  <co-teaching-course-id type="integer" nil="true"></co-teaching-course-id>
  <consent-description></consent-description>
  <consent-required type="boolean">false</consent-required>
  <corequisites></corequisites>
  <cost-considerations></cost-considerations>
  <course-code>COMP2720</course-code>
  <course-description>&lt;p&gt;This course will introduce coding in the context of New Media. Topics covered will include the nature of New Media applications, New Media data formats and data manipulation, program organisation, control structures, writing and debugging New Media programs.&lt;br /&gt;&lt;br /&gt;In terms of the modern art world, the computer is not just another medium, it is a whole other range of media. Students will experience and experiment with a large suite of programming components which have been used to construct interactive works of New Media art. They will learn how to conceptualise, brainstorm, plan and realise an original and creative New Media work of their own. &lt;br /&gt;&lt;br /&gt;In modern times, the boundary between data visualisation and&amp;nbsp; artistic practice is porus. That is, the techniques used by computer professionals to visualise and present data are heavily influenced by techniques invented by artists and vice versa. Students will gain an appreciation of the techniques and impact of good visual design. &lt;/p&gt;</course-description>
  <course-group nil="true"></course-group>
  <eligibility></eligibility>
  <filled-flag type="integer">1</filled-flag>
  <first-year-course type="boolean">false</first-year-course>
  <id type="integer">10776</id>
  <incompatibility></incompatibility>
  <indicative-assessment>&lt;p&gt;Assignments (80%); Final Exam (20%)&lt;/p&gt; </indicative-assessment>
  <indicative-reading-list></indicative-reading-list>
  <is-active type="integer">1</is-active>
  <is-public type="integer">1</is-public>
  <learning-outcomes>&lt;p&gt;After successful completion of COMP2720, students should be able to:&lt;/p&gt; &lt;ol&gt;&lt;li&gt;Design, construct and debug small to medium-sized computer programs in a high-level programming language for New Media art.&lt;/li&gt;&lt;li&gt;Have an appreciation of the artistic process in computer-based New Media.&lt;/li&gt;&lt;li&gt;Be able to conceptualise, plan and execute an original and creative work of New Media art. &lt;/li&gt;&lt;li&gt;To have an appreciation of visual and physical interaction at a New Media interface.&lt;/li&gt;&lt;/ol&gt;</learning-outcomes>
  <lock-version type="integer">0</lock-version>
  <long-title>Automating Tools for New Media</long-title>
  <max-units type="integer">6</max-units>
  <min-units type="integer">6</min-units>
  <other-information></other-information>
  <preliminary-reading></preliminary-reading>
  <prescribed-texts>Reas, Casey, and Ben Fry. 2007.                 &lt;cite&gt;Processing: a programming handbook for visual designers and artists&lt;/cite&gt;&lt;br /&gt; Cambridge USA: MIT Press. ISBN&amp;nbsp;9780262182621</prescribed-texts>
  <progress-units type="integer">6</progress-units>
  <quota></quota>
  <recommended-courses></recommended-courses>
  <requisite-statement>&lt;p&gt;COMP1710 or COMP1100&lt;/p&gt;</requisite-statement>
  <restricted-program-entry type="integer" nil="true"></restricted-program-entry>
  <short-title>Automating Tools for New Media</short-title>
  <student-contribution-band>Band 2</student-contribution-band>
  <subject>Computer Science</subject>
  <technology-requirements></technology-requirements>
  <updated-by>u4051470</updated-by>
  <version type="integer">2</version>
  <workload>&lt;p&gt;Thirty one-hour lectures and ten two-hour laboratory sessions&lt;/p&gt;</workload>
  <year type="integer">2010</year>
</course>
